The doll, toy and game market is expected to reach $153.1 billion in 2025, and $235.5 billion in 2030. The market is also restrained due to uncertain demand due to impending global recession. The slow forecast growth of the doll, toy and game market is mainly due to lockdown and social distancing norms imposed by various countries and economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The global doll, toy and game market is expected to grow from $102.5 billion in 2019 to $128.0 billion in 2023 at a compound annual growth rate (CAGR) of 5.7%.
Read More On The Global Doll, Toy and Game Market Report: Major players covered in the global doll, toy and game market are The Lego Group, Mattel, Inc., Hasbro, Inc., Nintendo Co., Ltd., Spin Master Ltd. Collecting the whole collection of the blind-bag toys is expected to drive the trend.
Other factors supporting the trend includes low price of the toy, the appeal of collecting and the psychological lure of surprise. The factors supporting the trend includes social media, wherein unboxing toys has become very popular. Blind bags (also referred to as surprise packs or surprise toys) involve small and collectible toys hidden inside opaque packaging. The companies in this market are increasingly investing in blind bag toys to engage children.
TBRC’s holiday sale has begun with discounts on ALL market research reports! Grab your deal now. The doll, toy and game market are segmented into electronic toys, non-electronic toys plastic, wood, metal, others merchant/discount stores, online/internet, toy stores, others games and puzzles, infant and pre-school toys, construction toys, dolls & accessories, video games, and others. Doll, toy, and game products include action figures, automobile toys, balls, rubber, checkers, checker boards, craft and hobby kits, dart and dart games, dishes, doll carriages, doll clothing (except wigs), embroidery kits, children’s go carts, hobby horses, kites, marbles, model kits, model railroad, musical instruments used as toys, toy rifles, science kits, scooters, structural toy sets, stuffed toys, toy furniture, toy trains and equipment, tricycles, children’s vehicles, video game machines for children including high-end game consoles (only hardware units), wagons, and walkers, among others. A game is an activity or a puzzle which usually involves skill, knowledge, or chance and enhances a child’s cognitive abilities. A toy is an object used as a child’s plaything. A doll is a small-scale figure of a human being used as a child’s plaything. LONDON, GREATER LONDON, UK, Decem/ / - The doll, toy and game market consist of sales of doll, toy, and game products and related services by entities (organizations, sole traders and partnerships) that produce doll, toy and game products. The Business Research Company’s Doll, Toy And Game Market - Opportunities And Strategies - Global Forecast To 2030 Doll, Toy And Game Market - Opportunities And Strategies - Global Forecast To 2030